Why hasn’t the evolution of software development tools kept pace with other changes in the development of software systems?

Many changes in IT occur as a indirect result of the development or introduction of some other technological change. Not all of these changes involve development or invention of a completely new technology, some changes are related to increased availability or reduced cost of a resource that was already previously available, but reduced costs allow for example making use of commodity, off-the-shelf x86/AMD64 servers to build a system compared to buying previously more expensive, branded systems from a big name supplier (e.g. IBM or Oracle).

Some changes in development of IT systems appear to come and go more like fashions in clothing; what is today’s hot new trend is tomorrow’s old news, but some trends seem to come back in fashion again at some point in the future. IT trends are less like a linear timeline of incremental improvements, they’re more like a churning cycle of revolving ideas that gain popularity and then fall out of favor as we strive to find what works versus what doesn’t, what’s more efficient, or what’s more effective.

As an example, computer systems in the 1960s and 70s were mainly centralized systems, where computing resources were provided by hardware in a central physical location, at this time usually a mainframe, and accessed remotely by users via terminals. The terminal device had no or little processing power itself, all computing resources were provided by the centralized system.

After introduction of the IBM PC and clones, computing resources became available on the user’s desk rather than locked up in the computer room. This allowed development of systems where part of the processing could be provided by an application running on the user’s desktop, and part provided by backend resources running remotely. This application style is called client/server.

Every architectural decision has pros and cons – while client/server systems reduced need for centralized processing resources as some processing is off-loaded to the user’s desktop, the approach to distribute and maintain the application installed on the user’s desktop brings other challenges (how do you install, update, patch the application that is deployed to 100s or 1000s of end user workstations?)

Development of web-based applications addressed some of the application distribution limitations or client/server systems, but initially, the user experience possible with early versions of HTML and lack of interactive capabilities in the earlier browsers seemed like we had taken several steps backwards, as web applications resembled more like dumb terminal based applications from years prior compared to what was possible with a thick client running on a PC and leveraging the native UI controls and features of the OS it runs on. As JavaScript evolved, richer features were added in HTML5, and JavaScript frameworks evolved to help the developer develop richer, more interactive browser based experiences without the need to write code to manipulate the browser’s DOM by hand. Fast forward to today, and it’s arguable that we’ve reached an equivalent position where a web-based application can equal the user experience features that were previously only possible on a native application running directly on an OS platform.

Where am I going with this?

This was an overly simplified and not entirely historically complete summary of the evolution of IT systems development over the past 50 years or so. The point I want to make is, regardless of whether we develop software for mainframes, desktop applications, client/server systems, web-based applications, mobile apps, or cloud-based apps, the approach we use to develop software today, the process of writing code, has not changed much in over 50 years:

We type code by hand using a keyboard. Typing every letter of the source code, letter by l.e.t.t.e.r.

The only arguably significant changes are that we no longer develop software by plugging wires into different terminals on a plugboard, or by punching cards and stacking them in a card reader to load a program into memory. These minor differences aside, we’ve been busy typing source code into computers using a keyboard for the past 40 years or so. Even our current IDEs, our Visual Studios, Eclipses and Netbeanses, are not that different from the editors we used to use to develop our Borland Turbo C in the 80s/early 90s. Just as our deployment approaches cycle round and browsers have become our new (internet) terminals, for some reason in the front-end development world developers are obsessed with text editors like Sublime Text, Atom, Brackets, and the newcomer from Microsoft, Visual Studio Code, or even for the real programmers, Emacs and vi/vim, shunning the more feature packed IDEs. I realize this is an over-exaggeration to make a point about how we still code with text editors – in reality today’s text editors with syntax highlighting and code complete features are arguably far closer to IDEs than to text editors at this point, but hey, we’ve always boasted that real developers only code in vi or Emacs, right?

More Productive Developer Tools?

At various points in the past, there have been developer tools that you could argue, were far more productive than the current IDEs like Eclipse and Netbeans that we use today for Java development. And yet, for many reasons, we chose to continue to type code, letter by letter, by hand. Sybase’s PowerBuilder, popular in the mid 1990s, was an incredibly productive development platform for building client/server applications (I did a year of PowerBuilder development in 1997). Why was it more productive? To oversimplify, to build a database backed application with CRUD functionality (create/retrieve/update/delete) you pointed the development tool to your database schema, visually selected columns from tables that you wanted to display on the screen, and it generated a GUI using a UI component called a DataWindow for you, also allowing you to drag and drop to customize the display as needed. Sure, you would code additional business logic in Powerscript by hand, but the parts that we spend so much of our time building by hand with today’s tech stacks and tools was done for you by the development tool.

Other variations with support for this type of visual programming have appeared over the years, like IBM’s VisualAge family of development tools which was available for many platforms and many programming languages, which provided a visual programming facility where you graphically dragged links between components that represented methods to be executed based on some condition or event.

Interestingly, many of the features of VisualAge Micro Edition became what is now known as Eclipse (I find that particularly interesting as a Java developer having used Eclipse for many years, and also having used in my development past VisualAge Generator and VisualAge for Java at different companies. I even still have a VisualAge for Java install CD (not sure why, but it’s still on my shelf):


More recently we’ve had interest in Model Driven Development (MDD) approaches, probably the most promising move towards code generation. For those that remember Rational Rose in the mid 1990s and it’s ability to ’roundtrip engineer’ model to code and code back to model, it does seem like we’ve been here before. When the topic of code generation comes up, I remember one of my college lecturers during a module on ‘Computer Aided Software Engineering’ (CASE), stating that in the future, we would no longer write any code by hand, all code will be generated using CASE tools using models. This was in 1992.

24 years later, we’re still writing code by hand. Using text editors.

I don’t have an answer to my initial question of this post, why haven’t our development tools advanced, but at least we’ve moved on from punch cards. But who knows. Maybe someone is about to release a card reader for developing JavaScript. If anything though, the reason could be because developers love to code. Take away the code, and you remove the need for developers. Maybe that’s not a bad thing. Maybe to evolve our industry we have to stop encouraging coding by hand and start to encourage a conscious focus on other techniques like MDD. As long as you have talented and passionate developers who love to code, you will have code. I don’t think code is going to go away any time soon. In the near future we may be spending more of our development efforts building systems that can evolve and learn by themselves (machine learning), but someone still has to program those systems. Coding by hand is still likely to be around for a while.

Now stop reading and go write some code 🙂

Identifying and responding to issues faster with more frequent deploy cycles

Everything in IT has pros and cons, and as they say, ymmv. One of the things that has always interested me in IT is how your point of view, the lens through which you perceive ‘how things are done’, is always (and perhaps obviously) influenced by your current company/project/client/organizational experience.

If for example your current experience is (and perhaps has always been) traditional waterfall-type development lifecycle, then the very idea that it’s possible to build/test/deploy new functionality to production in anything less than 6 month release cycles, let alone daily, probably sounds like an impossibility.

However, if this is your experience (and to be honest most of my industry experience has been using more traditional methods), there is a light bulb moment when you realize what it means to be able to deploy to production in very frequent, short development cycles.

The faster/quicker you can deploy new features to production, the faster you can learn about what works and what doesn’t. If you find problems sooner, you can respond and fix issues sooner. Fixing problems sooner means problems don’t get out of control and grow into much larger problems that become more expensive and more difficult to fix later. Getting features in front of your users sooner give them the opportunity to provide feedback quicker, and either confirm that this is what they were expecting, or whether changes need to be made to get closer to exactly what it is that they are looking for.

Continuous Delivery is not a myth, there’s many organizations out there already successfully using techniques to deploy to production daily (Infoq.com have a great collection of presentations on their site).

Industries that build their own tools

Here’s an interesting observation, and maybe something you haven’t thought of before. If you work in IT, particular in software development, the tools that you use as a developer were built by other developers.

Think about that for a minute. Can you imagine if chefs built their own ovens, or doctors made their own medicines?

Is there any other industry that builds it’s own tools?

The value of simplicity in design

As a software developer I can tell you for sure that I am not a User Experience (UX) expert, but I can give you an opinion from experience on what looks good or what is easier to use verses something that is not.

What ‘looks good’ is obviously a highly subjective point of view, but what ‘works well’ or is easy to use is (again from my lack of experience as a UX expert) I assume easier to measure with a variety of metrics (think time spent on page, time spent looking for x on page, time between related clicks/keypresses, number of required navigation steps to get from x to y etc).

The reason for this post is that I’ve come across this quote a few times in multiple places over the past few days:

“… perfection is attained not when there is nothing more to add, but when there is nothing more to remove”

(from French author, Antoine de Saint Exupéry)

In software development at the lowest level, there’s a number of guiding principals that are related to simplicity, for example ‘do one thing and do it well’, with the intent that a method or a class that does one thing is far easier for a developer to understand and maintain. The current trend for microservices caries this concept through to how you structure, package and deploy your system, not as a monolithic single deployment unit, but as many smaller services that ‘do one thing and do it well’.

Bearing all the above in mind, I’ve always found it interesting how Apple clearly follows these design principals in OS X by simplifying the user experience from release to release. Even their hardware products clearly ‘do one thing and do it well’. The iPod was a perfect example of this – it was a music player and nothing else. On the other hand, Microsoft tend to take a different approach and seem to be on a never ending quest to continually add more features, with each release becoming more feature rich, more complex and more difficult to use. Think of any of the MS Office apps and the dizzying array of features each app has, and the amount of time you spend looking for the one feature that you know must be in there somewhere but it’s never in the ribbon bar where you think it should be. Presumably at some point Microsoft does usability testing with typical users – at what point though do they decide that the UX design is good or acceptable? Maybe I’m not a typical user, but if asked to give an example of a well designed and easy to use application, any Microsoft application would definitely not be first to come to mind. Apple don’t escape unscathed here either – some of the recent design changes in iTunes over the past few releases have boggled my mind (related options in different places, some on the far left of the app and some on the right).

I don’t think I had any particular point to make in this post, so I’ll leave with a link to one of my favorite UX books (again, not as an expert in this area). If you’re designing the UI for an application, please, Don’t Make Me Think.